How does Movement work or better how big are those rooms? Is one room equal to a tile or does it contain multiple tiles (there are after all multiple monsters/Loot in them)?
Also what is the Mellee Penalty of the Bow and Stuff? Does it mean if I attack at close range with them I get a penalty of 3 reduced by the quality of the weapon?
An example of a few rounds would be great. A Video would even be better.
They are class skills, so if you pick a class that has them, they start at 1, otherwise they are at 0.
I am aware that a lot of the spells don't work if you have 0 skill, and theres no way to get that if you are a warrior for example. That's one of the things I'm working on tweaking right now so that magic is a bit more accessible but also still feels much more powerful if you play a mage.
For now, you can just use a value of 1 in the calculations if you have 0 in that skill.
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This looks like a fun game! 8D
How does Movement work or better how big are those rooms? Is one room equal to a tile or does it contain multiple tiles (there are after all multiple monsters/Loot in them)?
Also what is the Mellee Penalty of the Bow and Stuff? Does it mean if I attack at close range with them I get a penalty of 3 reduced by the quality of the weapon?
An example of a few rounds would be great. A Video would even be better.
Hi, how do i know what are my nature and arcane values?
They are class skills, so if you pick a class that has them, they start at 1, otherwise they are at 0.
I am aware that a lot of the spells don't work if you have 0 skill, and theres no way to get that if you are a warrior for example. That's one of the things I'm working on tweaking right now so that magic is a bit more accessible but also still feels much more powerful if you play a mage.
For now, you can just use a value of 1 in the calculations if you have 0 in that skill.
Aaa, thanks, somehow managed to miss that totally. Sorry and thanks for replying!
No problem! If you have any feedback or suggestions, feel free to share.